Sand quick facts
- Falls out of Dirt blocks when you destroy them
- One Sand pixel meeting one Water pixel produces two Wet Sand pixels
- Density 150, classified as a solid
- Cannot be burned, but can be wetted and launched
Every factory in Sandustry traces back to the same humble solid. Break Dirt and Sand falls out; touch Sand with Water and it becomes Wet Sand, which is the only thing your first Gold machine accepts. Learn the ratios and the whole early game snaps into focus.
Sand is the only early material that sits at the exact midpoint between "free terrain" and "factory input". Everything before it is digging; everything after it is processing.
There is no sand deposit to search for. Sand arrives as the drop when Dirt breaks apart, so your Sand supply is limited only by how much ground you are willing to clear.
One Sand plus one Water turns into two Wet Sand. That doubling is why a steady water supply matters more than a bigger shovel — water literally doubles your raw material before it ever reaches a machine.
The moment Sand becomes Wet Sand it qualifies for the Shaker, where each pixel always leaves Residue and has a 1-in-4 chance of dropping Gold through the machine.
Sand absorbs water on contact yet refuses to burn, which makes it one of the few solids safe to route near both your reservoir and your furnace areas. It can also be launched, so Launchers move it like any other solid.
The Shaker ignores dry Sand entirely. If your Gold line stalls with raw piling up, the fix is almost always the same: route water into the supply before it reaches the machines, not after.