Light sources at a glance
- Flashlight shines a cone of light where you aim
- Flare Gun lit up dark areas you need to see
- Wall Light is a fixed wall-mounted fixture
- Map unlocks help you read the world, not just see it
Darkness hides the details you plan around. A few research unlocks give you light where you aim, light you can throw, and fixed light on the walls of your base.
The portable sources solve the immediate problem: you cannot see where you are heading in dark caves or enclosed rooms.
Hold to shine a light where you aim. Your cursor sets the direction of the cone that reveals darkened areas. It can shine through walls, but it does not reveal undiscovered areas.
The Flare Gun lights up dark areas, giving you a portable way to brighten a spot in front of you without holding a beam steady.
Once a room or corridor matters enough to revisit, a fixed fixture beats carrying a tool every time.
The Wall Light is a wall-mounted light you unlock through research. It gives a stable pool of light where you place it, so heavily used corridors stay readable.
Unlocking the Map and Minimap (100 Gold) is not strictly light, but it reveals the world on your HUD, which is how most players navigate before buildings light it up.
Each light solves a different visibility problem, so the right pick depends on where you keep working.
For scouting and artifact hunting, the Flashlight's aimable beam is what reveals cave geometry ahead of a risky dig.
For a base you return to, fixed Wall Lights make the layout readable at a glance so routing and upkeep are easier to judge.
Light and map tools sit in the same control scheme, so pairing them with the base control reference keeps your keys straight.