S Sandustry Tips
First factory

Build a stable first factory before you build a big one

Recommended approach: keep the opening Gold line compact, make each material path visible, leave open space under the Shakers for Gold, and give Residue its own exit before adding more production.

Evidence: Recommendation + official mechanics Source checked: 2026-08-23 Primary source
Evidence boundary

This is a recommendation, not an official “best layout”

The underlying Shaker, Wet Sand and Water mechanics are official. The arrangement below is a practical layout principle and has not been independently benchmarked by this site.

Schematic first Sandustry factory showing Wet Sand input, Shakers, Gold collection and Residue exit
Recommended first-factory flow. Schematic, not to scale and not a claim of optimal throughput.

Build in this order

  1. Choose one controlled input

    Feed a manageable Wet Sand stream instead of flooding the entire area. A smaller input makes it much easier to see whether the bottleneck is Water, Shaker capacity, or Residue movement.

  2. Give Gold a clean drop zone

    Gold passes through the Shaker body, so the space below should stay open and separate from other solids.

  3. Give Residue a side exit

    Residue stays on top and moves slowly. Do not let it accumulate where new Wet Sand is entering.

  4. Keep Water mixing upstream

    Make Wet Sand before the Shaker area. Water is easier to diagnose when it has a clear basin/mixing zone rather than leaking through the production line.

  5. Scale only after each path is readable

    Add more Shaker capacity when you know which material is backing up. Expanding before that point often hides the real cause.

What “stable” means here

Wet Sand reaches the Shakers consistently.
Gold has an unobstructed collection area.
Residue can leave without burying fresh input.
Water loss can be seen and corrected upstream.
Next

Use the Gold factory diagram

Once this shape makes sense, the Gold Blueprint page zooms in on the Shaker staircase and its failure points.

Open the Gold Factory Blueprint

Primary mechanic sources