Pick the machine by symptom or goal
- No Gold output: open Shaker
- Water will not reach the target: open Pump and Pipe
- Mixed solids need separating: open Filter
- Need vertical lift instead of sideways travel: open Launcher
Open the machine that matches the problem in front of you: make first Gold, move water, sort mixed output, grow flowers, or extend a route that no longer fits on one level.
Go straight to the machine page that matches the exact job. That is usually faster than reading a broad progression guide and guessing which building matters.
The first building that produces Gold: feed it Wet Sand, collect Gold below and Residue above.
Drops Burnt Residue from 25 or more blocks up to mint Gold and the Seeds that start farming.
Presses Amethelis into Dry Amethelis with steam from below, feeding late-game crafting.
Converts Water into Snow using Energy when the cold branch needs a steady automated supply.
Official sources place it on gas-to-liquid branches, including Florin to Florinol conversion and Steam-family Water return routes.
Sweeper, Digger, Recon, and Hauler drones take over cleanup, digging, scouting, and transport.
Moves solid pixels sideways, blocks liquids, gases, and players, and reverses with Shift.
Lifts solid pixels up a tower and throws them out an angled top, blocking nothing.
Carries Water between a Pump and a Liquid Vent, ignores other blocks, and never moves Lava.
Drinks non-lava liquid in its tile through a central 2x2 area and feeds it to Pipes.
A configurable Conveyor Belt that lets one pixel type drop through instead of riding on.
Deposits Water supplied by Pipes through a central 2x2 area, scaling with more Pumps.
No single "Processing Plant" exists; find the right machine among the Shaker, Kinetic Press, and Steam Dryer.
Turns a Wet Seed into a Flower on contact, then passes only Gold and Amethelis through.
Important for players looking for layouts, examples, and shared factory thinking.
Jump between building, mechanic, and material references as a layout grows.
If solids stop moving, open the transport building. If a resource is missing, open the machine that should create it. If a route cannot fit, open the building that changes height, direction, or filtering.
Pick the machine family that matches the job in front of you: first Gold, Water transport, farming, heat, or logistics.
Building order, throughput, and layout decisions still belong on the specific building, mechanic, and troubleshooting pages linked here.
The answer depends on the job. If you need first Gold, start with the Shaker. If you need Water transport, look at Pump, Pipe, and Liquid Vent. If you need farming, open Planter Box.
Choose by the failure or bottleneck you are solving, not by the machine name alone. Start with the input, output, and neighbor systems the building depends on.