Match the visible failure to the right system page
- No Wet Sand or missing circulation: open Water
- Heat chain wastes output: open Steam
- Lava or Scoria controls your route: open Lava or Snow
- Powered buildings stay dead: open Energy
Open the mechanic behind the failure you can already see: water vanishes, steam leaks, lava blocks expansion, snow does not sustain the loop, or energy never reaches the machine that needs it.
These pages matter when the machines look connected but the factory still behaves wrong. Start with the system that can physically invalidate the route.
Circulation shapes the whole early game, so water is where most failures start.
How sand absorbs water to form the material at the center of the early loop.
Important once the player starts thinking about loss, containment, and recovery.
How to find Lava in caves, freeze it into Scoria, move it as Cinder, and re-ignite it where needed.
Make Snow with the Cryoblaster, freeze Lava into Scoria, and burn it to support a sustained water loop.
Generate, store, and route the power system built on Florinol, batteries, and the Steam Turbine.
For judgment and priorities on layouts, loops, and where to spend effort next.
A broken water loop, leaking steam path, or blocked heat route will keep defeating extra buildings until the underlying rule is handled.
Water changes state, Steam escapes, Lava redirects routing, and Wet Sand carries the early production loop.
Factory Blueprints turn these systems into layouts; Troubleshooting matches a visible failure to the mechanic behind it.