Core optimization rule
Most midgame gains come from stopping waste first: shorten routes, reduce leaks, and let terrain or containment solve problems before adding more machines.
What still depends on the factory
Exact efficiency gains and final layouts still depend on your terrain, unlocks, and whether the line is already stable enough to optimize instead of troubleshoot.
Featured Questions
How do I optimize a Sandustry factory after it starts working?
Start by reducing leaks, shortening routes, separating mixed streams, and checking whether terrain can do part of the containment or routing work for you.
Why does a working layout still feel inefficient?
A line can work while still wasting water, steam, travel time, or tile space. Optimization begins when stability exists but hidden losses remain.
Should I optimize before fixing recurring failures?
No. If the line is still unstable, treat it as a troubleshooting problem first. Optimization becomes useful after the core loop already behaves predictably.
Related: Improve your layouts with Blueprint designs and diagnose issues with Troubleshooting guides.