S Sandustry Tips
Mods and community tools

Sandustry Mods: Workshop, Blueprints, and Cheats Explained

The official Steam page lists Workshop support and describes Sandustry as a game built with modding in mind. At the same time, many players use the word "mods" to mean shared layouts, blueprint ideas, or custom challenge setups, and each category leads to different tools.

Workshop listed True mods Shared builds Cheats and save edits
Current answer

What can be said with confidence

  • Steam lists Workshop support for Sandustry
  • The store page says the game was built with modding in mind
  • A co-op mod, SandTogether, is already on the Workshop
  • The official Aug 29 developer update says subscribed mods load on the separate "mods" Steam branch
  • The later v0.5.6 patch notes say that mods branch is now on 0.5.6 and adds new hooks

Workshop Mods, Blueprints, and Cheats: Know the Difference

Workshop content, shared layouts, and rule-bending shortcuts are three different things that all get called "mods." Separate them and each path is easier to follow.

2. Shared builds

Blueprints and layout references

Many players really want a good layout to copy or study. That is useful, but it is not the same thing as a code-level mod.

3. Rule bending

Cheats, trainers, or save edits

Cheats, trainers, and save edits change how the game behaves rather than adding content, so they need a different page from Workshop mods.

When you want a faster start

Cheats Page

If you are really trying to skip the grind or test layouts quickly, head to the cheats page rather than looking for a Workshop mod.

Where Modding Stands Right Now

Workshop activity is real, and the branch status moved forward in v0.5.6. Modding still lives on a separate track from normal live-branch vanilla play, but the branch is no longer stuck behind 0.5.5 in the current official notes.

Where to go for each goal

Match your goal to the right page

  • Faster progression: guides and early-game tips
  • Better layouts: blueprints and building pages
  • Experimentation: cheats and testing approaches
  • Branch and roadmap status: v0.5.6 patch notes and Aug 29 modding update
Practical limit

Clear boundaries on mods and blueprints

  • Workshop support is kept separate from save editing
  • No downloadable mods are promised without a verified source
  • Blueprint sharing is not treated as code-level modding
  • Official feature status is confirmed against the Steam listing and Steam news

What v0.5.6 Changed for Modding

Update #3 says the mods branch is now on 0.5.6 and adds several new hooks and helper methods, including building:removing, fire:terrain:burn, and meltAtCell. That does not make the mods branch identical to normal vanilla play, but it does make the older "behind live build" wording too stale as a current summary.

Use the current patch notes for the latest release-state read, then use the Aug 29 developer post for the broader roadmap context.