Aura Extractor Changes
v0.5.6 changes a practical late-game rule: once crystallization has started, you can now
remove the Aura Extractor. The stored crystals are buffered and released as Auralite when
you build the Extractor again, so repositioning no longer means losing the run state.
That directly affects the older advice on many Aura routes. Use
Auralite and Aura for the updated machine-handling summary.
Lava and Thermal Buffer Changes
Lava now destroys Fluxite, Redsoil, and Strataform terrain on contact, so open-channel
routes are riskier around those materials than they were in earlier builds. The patch also
raises Lava density to 200, which matters for anyone reasoning about flow behavior from
older builds.
Thermal Buffer behavior also changed. If the buffer is cold and below zero temperature,
Lava adds less heat and turns back into Cinder instead of always being fully consumed.
In artifact rooms, Thermal Buffers also no longer consume Lava, and the patch repairs some
existing soft-locked puzzle states on load.
Critters and Voltblub
Creatures now react when you move over them: petting makes them happy for a while and
temporarily boosts their capabilities. The patch also increases Voltblub Energy output in
general, so Energy-related builds gained a small freshness point even without a full power
rebalance.
Laser, Ice, and Flower Calamity Fixes
The Laser now melts Ice, which simplifies some Ice cleanup and route correction cases.
Flower calamity behavior was also tightened up: shooting or digging a growing seedling now
tries to convert it back into Wet Seeds, seedlings stuck between buildings also try to roll
back cleanly, and one Wet Seed always resolves into exactly one flower.
If your old Snow route depended on Ice staying in place under Laser contact, re-check it
against the Snow guide before copying an older setup.
Mod API Changes
Update #3 adds new mod hooks and helper methods, including events around building removal,
terrain burning, and custom melting behavior. The official examples include
building:removing, fire:terrain:burn, and
meltAtCell. The official developer note also says the mods branch is now on
0.5.6, which matters if you track Workshop experiments separately from the normal live branch.
Which Existing Guides Were Affected?