Energy quick facts
- Generated from Florinol inside a Florinol Battery
- Stored in power stores like batteries and Power Bricks
- Moved with the Energy Siphon and Energy Connector
- Generated continuously by the Steam Turbine
Energy is the power system used by later tools and buildings. It starts when Florinol meets a Florinol Battery, and it moves through siphons, connectors, generators, and powered machines.
v0.5.6 note: Update #3 boosts Voltblub Energy output. The core routing advice on this page still holds, but creature-based setups are slightly stronger on the current build.
Energy is not mined; it is produced. The first and most important step is turning Florinol into usable power.
Florinol is the first resource in the game that generates Energy. Putting it into a Florinol Battery produces power that machinery and tools can use.
When you spend that Energy, the Florinol in the battery solidifies into Florinol Soil. Each unit of power costs a unit of fuel, so supply matters.
Making Energy is only half the job. You also need to store it and move it to where the machines wait.
A tool that transfers Energy between power stores. Use it to move charge from one battery to another without rewiring a whole line.
Passes Energy between power structures. This is the connection piece that lets a network of stores and machines share one power source.
The Copper branch matters here because a Copper Mold casts the Power Brick, which stores large amounts of Energy and can be recharged automatically with input from a generator.
The steam side of the factory can feed the power side, replacing manual battery-loading with a running generator.
Official research places the Steam Turbine on the continuous-generation side of the power branch. It uses Steam as part of automated power generation.
The Steam Turbine links the heat and water systems to the Energy system. See the Steam page for how hot material is produced, then feed it here for power.
A power store is only useful if there are machines worth feeding. In the late game several buildings and tools demand Energy directly.
The Drill breaks through hard materials and requires Energy. This is the sign that the power system gates real progress rather than just convenience.
The Snowmaker converts Water into Snow using Energy. See the Snow page for the full cold loop.
Energy starts with generation, then storage, then routing. Florinol Batteries create the first charge, connectors and siphons move it, and the Steam Turbine supports a longer-running network later.
Battery-bank shape, storage topology, and the balance between manual charging and turbine generation still depend on how many powered machines your factory is trying to feed. Once the powered production chain is stable, use the Production Calculator to plan verified input and output ratios before adding more machines.
The first documented source is Florinol inside a Florinol Battery. Later, Steam Turbines can provide continuous automated generation.
The Energy Siphon transfers charge between stores, while the Energy Connector passes Energy between connected power structures.
Because official research ties tools and buildings such as the Drill and Snowmaker directly to the power system.
Use Blueprints when powered machines need layout planning; use Troubleshooting when output stalls despite full power.