Runs entirely in your browser
The planner saves only to this browser's local storage and sends nothing to a server.
Use this after the line physically works. Pick a starter scenario, replace the numbers with values you verify in your current game version, then scale the chain and check the likely bottleneck before expanding.
The planner saves only to this browser's local storage and sends nothing to a server.
Clear output space, confirm the right input reaches the machine, and watch byproducts before trusting any ratio math.
The scenario rows are planning placeholders. Use your own observed input and output values for the current Early Access version.
If the planner points at Water, Wet Sand, transport or Residue, fix that physical bottleneck before adding machines.
Trust the planner only after the physical line already works at small scale. The calculation answers “how much input would this observed ratio need”; it does not prove a machine is receiving the right material, that output space is clear, or that the row is an official data row.
Editable ratio rows help after a physical line is already stable and the numbers come from your own observed run.
The planner is not publishing official recipe numbers or guaranteed machine throughput. If the factory is failing physically, fix input, transport, output, or byproduct flow before trusting the math.
Use it after one small stage already runs cleanly and you have observed input and output values from that stage.
No. It can organize ratio planning, but it cannot prove whether the real problem is blocked output, bad input, transport, or byproduct backup.
No. They are editable planning starters. Replace them with values you verified in your current game version.
Source note: Use the linked source as a baseline, then replace planner values with numbers from your current save.
Official source