S Sandustry Tips
Processing building

Sandustry Shaker Not Working? Setup, Gold Output and Residue Fixes

Quick answer: a Shaker only processes Wet Sand placed on top. If it looks broken, first confirm the input is Wet Sand, then clear the Gold drop space below, remove any non-Gold solid trapped in the machine body, and give Residue a downhill side exit instead of letting it bury the top.

25% Gold chance Always drops Residue First Gold source Official wiki numbers
At a glance

Shaker quick facts

  • Every Wet Sand pixel becomes 1 Residue, plus a 1-in-4 chance of 1 Gold
  • Gold drops out of the bottom; Residue rides along the top
  • Gold is the only solid that can pass through the machine body
  • Liquids and gases flow straight past it; only players are blocked
  • Guides that say "Slag" mean this same Residue output - different name, same material

Sandustry Shaker Setup, Step by Step

The machine itself is simple. Each step has a checkpoint so you can confirm the line works before adding the next stage.

Step 1

Make Wet Sand, not dry Sand

Dry Sand does nothing in a Shaker. Mix it with Water first — one Sand pixel plus one Water pixel becomes two Wet Sand — so Water also doubles your material before it ever reaches the machine.

Checkpoint: your pile darkens into Wet Sand where the water touches it.

Step 2

Stack Shakers into a descending staircase

One Shaker clears its own Residue painfully slowly. Run several as steps going down from the input: Wet Sand is the heavier pixel, so it sinks through the Residue layer and keeps the whole staircase self-clearing.

Checkpoint: each Shaker sits one level lower than the one feeding it.

Step 3

Feed from the top and collect Gold

Drop Wet Sand onto the highest Shaker. Every pixel always becomes 1 Residue, with a 1-in-4 chance of also dropping 1 Gold straight through. Expect roughly one Gold per four Sand.

Checkpoint: Gold falls out underneath while Residue creeps off the top edge.

Step 4

Route Residue onward, not into a pile

The Residue spilling off the top is fuel, not trash. Burn it into Burnt Residue and drop it on a Kinetic Press; that turns waste into Gold and Seeds instead of a growing backlog.

Checkpoint: Residue keeps moving and does not keep blocking the staircase.

Sandustry Shaker staircase diagram with Wet Sand input, Gold drop and Residue output failure checks
The efficient early-game pattern is a readable staircase: input on top, Gold below, Residue leaving across the top edge.
Sandustry Shaker diagram showing Wet Sand input, Gold drop space, Residue exit, blocked output and byproduct backup checkpoints
Shaker checkpoint: keep input, Gold drop space and Residue exit separate.

Shaker Not Working: Symptom, Cause, Fix

Start with the visible symptom. The smallest useful fix is usually one tile, one material path, or one blocked output, not a full rebuild.

SymptomLikely causeSmallest useful fix
No Gold appears The input is dry Sand, the Gold drop space is blocked, or the sample is too short for a 25% chance output. Confirm Wet Sand reaches the top, clear the space below, then watch a longer flow before changing the layout.
Wet Sand sits on top The line is overfed or the staircase does not slope away from the input. Reduce input, add a lower Shaker step, and keep the top layer thin enough to move.
Residue buries the Shaker The byproduct exit is blocked or too flat. Open a downhill side path for Residue before feeding more Wet Sand.
Material is stuck inside the machine A non-Gold solid entered the Shaker body. Remove it manually, then filter or reroute mixed solids before they reach the Shaker.

When the Line Stalls

These are the three ways a Shaker line most often stops producing, and what to undo for each.

Clog

A foreign solid has wedged inside

Only Gold passes through the Shaker body. If something else got dropped in, dig it out by hand and seal that entry — the machine keeps trapping material until you do.

Slow line

Residue is not leaving the top

A single Shaker cannot push Residue fast enough on its own. Add more staircase steps so density and gravity carry the layer downward instead of relying on the machine to move it.

No gold yet

The 25% chance is behaving normally

Gold is one-in-four, so short stretches with no payout are expected. If the supply is still flowing, the machine is fine — keep feeding and the odds even out over a few hundred pixels.

Core machine behavior

The Shaker processes Wet Sand, drops Gold through the machine body, and pushes Residue out across the top. The line stays easier to control when the route keeps sloping away from the input instead of trapping loose material around the machine.

What still depends on your factory

Verify how one Shaker behaves first, then scale only after terrain, supply stability, and Gold and Residue handling stay readable across the whole line.

Featured Questions

How does the Shaker work in Sandustry?

A Shaker processes Wet Sand placed on top, always creates Residue, and has a 25% chance to produce Gold for each processed Wet Sand pixel.

Why is my Sandustry Shaker not working?

The common causes are dry Sand input, blocked Gold drop space, trapped non-Gold solids, or Residue with no clear exit path.

Throughput math

How much Gold to expect

  • 1 Wet Sand = 1 Residue, always
  • 1 Wet Sand = 1 Gold, roughly one time in four
  • Counting the water mixing step, about 4 Sand yields 1 Gold
  • Scale by adding staircase steps, not by overfeeding one machine
Comparison

Shaker vs Kinetic Press

  • Shaker handles Wet Sand; the Press wants Burnt Residue
  • Shaker clears its own top; the Press needs Launchers to stay clean
  • Shaker lets liquids and gases through; the Press blocks both
  • Together they chain waste into Gold, Seeds, and eventually flowers

Next Step After a Working Shaker

Once the Shaker line runs, improve reliability before scaling size.

Blueprint

Compact Gold Factory

Use a tighter source-based layout when the basic staircase is understandable.

Byproduct

Residue Handling

Route the guaranteed byproduct before it becomes the next production wall.

Tool

Factory Checklist

Tick off Water, Wet Sand, Gold, Residue and transport checks before expansion.

Next step

If your Shaker line is readable, move to the Gold Factory Blueprint and use the Production Calculator before scaling a verified ratio. If Gold stops or Residue buries the input, use Factory Not Working.

Primary sources

This guide is source-checked against official mechanics, but it is not labeled as a Sandustry Tips in-game test.

Source note: This recommendation is source-based, not an independently benchmarked build.

Official source