Shaker Not Working: Symptom, Cause, Fix
Start with the visible symptom. The smallest useful fix is usually one tile,
one material path, or one blocked output, not a full rebuild.
| Symptom | Likely cause | Smallest useful fix |
| No Gold appears |
The input is dry Sand, the Gold drop space is blocked, or the sample is too short for a 25% chance output. |
Confirm Wet Sand reaches the top, clear the space below, then watch a longer flow before changing the layout. |
| Wet Sand sits on top |
The line is overfed or the staircase does not slope away from the input. |
Reduce input, add a lower Shaker step, and keep the top layer thin enough to move. |
| Residue buries the Shaker |
The byproduct exit is blocked or too flat. |
Open a downhill side path for Residue before feeding more Wet Sand. |
| Material is stuck inside the machine |
A non-Gold solid entered the Shaker body. |
Remove it manually, then filter or reroute mixed solids before they reach the Shaker. |
When the Line Stalls
These are the three ways a Shaker line most often stops producing, and what to
undo for each.
Clog
A foreign solid has wedged inside
Only Gold passes through the Shaker body. If something else got dropped in, dig it
out by hand and seal that entry — the machine keeps trapping material until you
do.
Slow line
Residue is not leaving the top
A single Shaker cannot push Residue fast enough on its own. Add more staircase
steps so density and gravity carry the layer downward instead of relying on the
machine to move it.
No gold yet
The 25% chance is behaving normally
Gold is one-in-four, so short stretches with no payout are expected. If the supply
is still flowing, the machine is fine — keep feeding and the odds even out over a
few hundred pixels.
Core machine behavior
The Shaker processes Wet Sand, drops Gold through the machine body, and pushes Residue out across the top. The line stays easier to control when the route keeps sloping away from the input instead of trapping loose material around the machine.
What still depends on your factory
Verify how one Shaker behaves first, then scale only after terrain, supply stability, and Gold and Residue handling stay readable across the whole line.
Featured Questions
How does the Shaker work in Sandustry?
A Shaker processes Wet Sand placed on top, always creates Residue, and has a 25% chance to produce Gold for each processed Wet Sand pixel.
Why is my Sandustry Shaker not working?
The common causes are dry Sand input, blocked Gold drop space, trapped non-Gold solids, or Residue with no clear exit path.