What each reference answers
- Materials: what each resource is, where it comes from, and what it feeds
- Buildings: what each machine does and how it fits a production line
- Mechanics: how water, steam, lava, and terrain behave together
Sandustry questions usually split into two groups: how to play, and what a specific material, building, or mechanic actually does. For the second group, one clean index gathers the most useful material, building, and mechanic references.
Three reference layers carry most lookups after the first hour: materials, buildings, and system mechanics.
Use the materials section for resource pages such as Copper, Flux, Seeds, Aura, Amethelis, and Artifacts.
Move from broad strategy into actual production pieces, especially when a specific machine or layout choice becomes the bottleneck.
Water, steam, lava, wet sand behavior, and terrain interaction are where Sandustry stops feeling like a generic factory game.
The official wiki remains the safest source for naming, page hierarchy, and the current Early Access reference surface.
Start here for circulation, loss, recovery, and early-game stability questions.
Useful when your factory works on paper but loses efficiency through heat and escape.
No single "Processing Plant" exists; here is where the Shaker, Kinetic Press, and Steam Dryer each fit.
A foundational lookup page for players moving from survival improvisation into industry.
Source note: Use the linked source for the underlying reference. Early Access details can change.
Official source