Core logistics rule
Most early logistics failures make sense once you separate three jobs clearly: belts move solids sideways, launchers lift them through space, and filters split mixed lines.
What still depends on terrain
Exact route shape, final throughput, and which mover feels best still depend on map geometry, elevation, and what else must cross the same space.
Featured Questions
How do logistics work in Sandustry?
Conveyor Belts move solids sideways, Launchers lift them vertically, and Filters separate mixed streams by allowing only chosen elements through.
When should I use a Launcher instead of a Conveyor Belt?
Use a Launcher when material must rise or when liquids and gases need to pass through the same space. Belts are better for flat solid transport and wall-like separation.
Why does my logistics line stall even if the belt is placed correctly?
The usual cause is a blocked front pixel, wrong receiving tile, or mixed materials arriving together without a Filter.